There are 100 tiles, on a 10x10 grid. You start out with 9 tiles, leaving 91 total land expansions.
Some expansions cost the base plus 10%, 20%, 25%, 50%, or 100%. These are the grids with items on them, for the most part. However, not all grids with items have an extra cost, and not all grids with an extra cost have items. Cost of land will be increased around 4.17% after every purchase.
Assuming the base prize is 100% you would pay 200% for a land expansion at max. Regarding this information you can buy 200% first save Simoleons because a 100% expansion will just cost 10000 more, a 200% 20000. Using this information you'll find a grid picture in the gallery below provided from the SimCitySocialFriends-group in Facebook helping you find all the mean 200% tiles first which are left in your city!
Land Expansion Cost[]
Expansion # | Permits | Base cost | Population |
---|---|---|---|
1 | 1 | 2000 | 100 |
2 | 2 | 3000 | 300 |
3 | 3 | 8000 | 1000 |
4 | 4 | 12000 | 1500 |
5 | 5 | 15000 | 2000 |
6 | 6 | 18000 | 2500 |
7 | 7 | ||
8 | 8 | ||
9 | 9 | ||
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | 13 | 8800 | |
14 | 14 | ||
15 | 15 | ||
16 | 16 | 80000 | |
17 | 17 | 90000 | |
18 | 18 | 100000 | |
19 | 19 | ||
20 | 20 | 135000 | |
21 | 21 | 150000 | |
22 | 22 | 168000 | |
23 | 23 | 180000 | |
24 | 24 | 210000 | |
25 | 25 | 220000 | |
26 | 26 | 230000 | |
27 | 27 | 240000 | |
28 | 28 | 250000 | |
29 | 29 | 260000 | |
30 | 30 | 270000 | |
31 | 31 | 280000 | |
32 | 32 | 290000 | 35400 |
33 | 33 | 300000 | 36000 |
34 | 34 | 310000 | |
35 | 35 | 320000 | |
36 | 36 | 330000 | |
37 | 37 | 340000 | 42000 |
38 | 38 | 350000 | |
39 | 39 | 360000 | |
40 | 40 | 370000 | |
41 | 40 | 380000 | |
42 | 40 | 390000 | |
43 | 40 | 400000 | |
44 | 40 | 410000 | |
45 | 40 | 420000 | |
46 | 40 | 430000 | |
47 | 40 | 440000 | |
48 | 40 | 450000 | |
49 | 40 | 460000 | |
50 | 40 | 470000 | |
51 | 40 | 480000 | |
52 | 40 | 490000 | |
53 | 40 | 500000 | |
54 | 40 | 510000 | |
55 | 40 | 520000 | |
56 | 40 | 530000 | |
57 | 40 | 540000 | |
58 | 40 | 550000 | |
59 | 40 | 560000 | |
60 | 40 | 570000 | |
61 | 40 | 580000 | |
62 | 40 | 590000 | |
63 | 40 | 600000 | |
64 | 40 | 610000 | |
65 | 40 | 620000 | |
66 | 40 | 630000 | |
67 | 40 | 640000 | |
68 | 40 | 650000 | |
69 | 40 | 660000 | |
70 | 40 | 670000 | |
71 | 40 | 680000 | |
72 | 40 | 690000 | |
73 | 40 | 700000 | |
74 | 40 | 710000 | |
75 | 40 | 720000 | |
76 | 40 | 730000 | |
77 | 40 | 740000 | |
78 | 40 | 750000 | |
79 | 40 | 760000 | |
80 | 40 | 770000 | |
81 | 40 | 800000 | |
82 | 40 | 850000 | |
83 | 40 | 880000 | |
84 | 40 | 900000 | 170000 |
85 | 40 | 950000 | 180000 |
86 | 40 | 1000000 | 190000 |
87 | 40 | 2000000 | 200000 |
88 | 40 | 5000000 | 210000 |
89 | 40 | 8000000 | 220000 |
90 | 40 | 10000000 | 230000 |
Grid[]
This table shows the grid of potential land expansions and their cost multiplier based on their location. It also includes some wonders and natural decorations as points of reference.
100% | 100% | 175% Crater Lake |
100% | 100% | 150% Beautiful Lagoon |
100% | 100% | 200% Skull Cave |
100% |
100% | 100% | 150% Geyser |
100% | 175% Waterfall |
100% | 100% | 100% | 100% | 100% |
175% Burial Mound |
175% Small Lagoon |
110% | 150% | 120% | 125% Wild Giraffes |
150% Natural Spring |
150% Bubbling Swamp |
150% Ancient Tree |
100% |
200% | 200% | Start | Start Natural Spring |
Start | Start | 150% | 100% | 200% Sphinx |
100% |
200% | 200% | 200% Exotic Flowers |
Start | Start | Start | 150% Wild Horses |
150% | 100% | 100% |
200% Gem Mine |
200% |
200% | Start | Start | Start | 120% | 150% Jutting Granite Rock |
120% Wild Giraffes |
200% Pyramid |
100% | 100% | 150% Ancient Chalk Art |
150% | 120% | 100% Wildflower Meadow |
100% | 100% | 100% | 100% |
120% Wild Horses |
100% | 100% | 100% | 100% | 100% | 150% Ancient Ruins |
120% Pleasant Meadow |
100% | 200% Magma Veins |
150% Yggdrasil |
100% | 100% | 150% Rock Formation |
100% | 120% Flagrant Flowers |
100% | 100% | 100% | 100% |
200% Fossil Dig |
100% | 200% Standing Stones |
100% | 100% | 100% | 100% | 100% | 100% | 200% Gaping Crevasse |
Maps[]
Lowest Cost Strategy[]
Since the the base cost increases each time you purchase an expansion, the order you pick to purchase your expansions can change your total cost significantly. If you pick the lowest cost expansions first, the highest cost expansions will be even higher when you get to them. If you try to get the most expensive expansions out for the way first, you will spend a lot less on your land overall.
The following two strategies show how total land cost depends on order.
Worst Case[]
If you pick the lowest cost first your order will look like this:
- 46x 100%
- 1x 110%
- 7x 120%
- 1x 125%
- 16x 150%
- 4x 175%
- 15x 200%
Using the base costs found in the table above, your total cost will come out to roughly:
Best Case[]
If you try to get rid of the highest cost spots first your order will look roughly like this:
- 8x 200%
- 2x 175%
- 2x (150%, 100%, 200%)
- 100%, 120%, 200%, 100%, 200%, 100%, 200%
- 100%, 120%, 150%, 200%, 100%, 200%
- 120%, 175%
- 110%, 150%, 175%
- 10x 150%
- 150%, 100%, 120%, 100%, 150%
- 1x 125%
- 2x 120%
- 100%, 120%
- 36x 100%
Using the base costs found in the table above, your total cost will come out to roughly:
This comes out be be much less expensive than pick the lowest spots first with a savings of about:
Note: There may be an even better order of picking land expansions. This is the best known so far. If you know of a better order, please feel free to change the information above, or leave a message in the comments below.
These calculations show that trying to get the most expensive land expansions first is MUCH LESS EXPENSIVE than trying to get the least expensive expansions first.
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